Speech Practice Game
Tilly's Pebble Peak
Meet Tilly the pika — she stacks a stone cairn high on the mountain! 🪨 First, hear a problem and sort it: is it a quick Pebble, a plan-or-help Stone, or a get-a-grown-up Boulder? Then pick the move that fits the problem. Tap 🔊 on any bin or move to hear it. A good move drops a stone on Tilly's cairn and you say the move out loud together. A wrong tap just gets a gentle 'look again' — nothing is marked wrong, and all feelings are always okay. Stack 10 stones for THE GREAT CAIRN!
How to play
Who's playing today?
Works on phone, tablet, or computer · turn sound on to hear each problem
Clinical review pending — being verified by Julianne Abuda, MA, CCC-SLP.
Please note: This is a free problem-sizing practice game for therapist- and parent-guided use, not a diagnostic tool or a replacement for therapy. Tilly the pika says a problem ("You dropped your crayon under your desk") and the child sorts it by how big it is to handle — a quick Pebble, a plan-or-help Stone, or a get-a-grown-up Boulder — then picks the move that fits from a few short actions. When the child gets it, a stone drops on Tilly's cairn and the child says the move out loud; an adult (or the child) taps to log each move said. The game never records, listens to, or evaluates your child's speech. Size means how big the problem is to FIX — a quick fix, a plan or some help, or a grown-up right away — never how big your feelings are allowed to be. All feelings are okay; this practices choosing what helps next. A wrong tap is gently coached (never named, never shown as an error, never spoken as a correction) — nothing is marked right or wrong, no bin or move is revealed against the child, the child's own sizing is never overridden, and the app never narrates or speaks a wrong choice. There is NO per-choice feedback anywhere in the game; every problem, question, move, and reaction spoken is hand-authored, and the app never assembles a string into speech and never speaks a correction. Some problems in the game involve real safety situations (a fire, someone hurt, feeling unsafe) so children can practice getting a grown-up right away; the wrong-size moves shown for those are deliberately, obviously too small to teach the discrimination, never as real advice. Every "I said it — out loud!" celebrates choosing what helps, never the accuracy of the speech. This game respects that families size problems differently; it practices one flexible skill — matching the response to the size of the problem — never a single "right way" to feel.
Every GO Therapy interactive is AI-assisted and reviewed by a licensed speech-language pathologist.

