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Speech Practice Game

Tilly's Pebble Peak

Meet Tilly the pika — she stacks a stone cairn high on the mountain! 🪨 First, hear a problem and sort it: is it a quick Pebble, a plan-or-help Stone, or a get-a-grown-up Boulder? Then pick the move that fits the problem. Tap 🔊 on any bin or move to hear it. A good move drops a stone on Tilly's cairn and you say the move out loud together. A wrong tap just gets a gentle 'look again' — nothing is marked wrong, and all feelings are always okay. Stack 10 stones for THE GREAT CAIRN!

How to play

Listen to the problem (tap to hear it again).How big is it? Pebble, Stone, or Boulder — then tap the move that fits.Say the move out loud to drop a stone on Tilly's cairn — a wrong tap just says "look again."

Who's playing today?

Works on phone, tablet, or computer · turn sound on to hear each problem

Clinical review pending — being verified by Julianne Abuda, MA, CCC-SLP.

Please note: This is a free problem-sizing practice game for therapist- and parent-guided use, not a diagnostic tool or a replacement for therapy. Tilly the pika says a problem ("You dropped your crayon under your desk") and the child sorts it by how big it is to handle — a quick Pebble, a plan-or-help Stone, or a get-a-grown-up Boulder — then picks the move that fits from a few short actions. When the child gets it, a stone drops on Tilly's cairn and the child says the move out loud; an adult (or the child) taps to log each move said. The game never records, listens to, or evaluates your child's speech. Size means how big the problem is to FIX — a quick fix, a plan or some help, or a grown-up right away — never how big your feelings are allowed to be. All feelings are okay; this practices choosing what helps next. A wrong tap is gently coached (never named, never shown as an error, never spoken as a correction) — nothing is marked right or wrong, no bin or move is revealed against the child, the child's own sizing is never overridden, and the app never narrates or speaks a wrong choice. There is NO per-choice feedback anywhere in the game; every problem, question, move, and reaction spoken is hand-authored, and the app never assembles a string into speech and never speaks a correction. Some problems in the game involve real safety situations (a fire, someone hurt, feeling unsafe) so children can practice getting a grown-up right away; the wrong-size moves shown for those are deliberately, obviously too small to teach the discrimination, never as real advice. Every "I said it — out loud!" celebrates choosing what helps, never the accuracy of the speech. This game respects that families size problems differently; it practices one flexible skill — matching the response to the size of the problem — never a single "right way" to feel.

Every GO Therapy interactive is AI-assisted and reviewed by a licensed speech-language pathologist.