Speech Practice Game
Kip's Chatter Prairie
Meet Kip the prairie dog — the prairie's best chatterer! 🐾 Hazel the jackrabbit says something, then you tap the reply that keeps the chat going. Each reply has a 🔊 button so you can hear it. When you pick a great reply, it joins the chat, Hazel says something back, and you say your line out loud together — and a sunflower seed drops in the picnic basket. A wrong tap just gets a gentle "look again" — nothing is marked wrong. Gather 10 seeds for the Prairie Picnic!
How to play
Who's playing today?
Works on phone, tablet, or computer · turn sound on to hear each chat
Clinical review pending — being verified by Julianne Abuda, MA, CCC-SLP.
Please note: This is a free conversation-practice game for therapist- and parent-guided use, not a diagnostic tool or a replacement for therapy. Hazel the jackrabbit says something in a chat ("I got a new puppy this weekend!") and the child taps the reply that keeps the chat going ("Aw, what is your puppy's name?") from a few short reply cards. When they pick a great reply, it joins the chat thread, Hazel says something back, and the child says their line out loud; an adult (or the child) taps to log each line said. The game never records, listens to, or evaluates your child's speech. A wrong tap is gently coached (never named, never shown as an error, never spoken as a correction) — nothing is marked right or wrong, no card is revealed against the child, the wrong reply never joins the chat, and the app never narrates or speaks a wrong choice. There is NO per-choice feedback anywhere in the game; every chat line, question, reply, and reaction spoken is hand-authored, and the app never assembles a string into speech and never speaks a correction. Hazel never grades or names the skill — the question asks which reply keeps the chat going (knowledge of the move), never what you personally would say, so honest answers are never marked wrong. Every "I said it — out loud!" celebrates keeping the chat going, never the accuracy of the speech. This game respects that people chat in many different styles; it practices one flexible move — a reply that keeps this chat going — never a single "right way" to talk.
Every GO Therapy interactive is AI-assisted and reviewed by a licensed speech-language pathologist.

