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Speech Practice Game

Kip's Chatter Prairie

Meet Kip the prairie dog — the prairie's best chatterer! 🐾 Hazel the jackrabbit says something, then you tap the reply that keeps the chat going. Each reply has a 🔊 button so you can hear it. When you pick a great reply, it joins the chat, Hazel says something back, and you say your line out loud together — and a sunflower seed drops in the picnic basket. A wrong tap just gets a gentle "look again" — nothing is marked wrong. Gather 10 seeds for the Prairie Picnic!

How to play

Listen to what Hazel says (tap to hear it again).Tap the reply that keeps the chat going — a wrong tap just says "look again."Hazel chats back — say your reply out loud to drop a seed in the basket!

Who's playing today?

Works on phone, tablet, or computer · turn sound on to hear each chat

Clinical review pending — being verified by Julianne Abuda, MA, CCC-SLP.

Please note: This is a free conversation-practice game for therapist- and parent-guided use, not a diagnostic tool or a replacement for therapy. Hazel the jackrabbit says something in a chat ("I got a new puppy this weekend!") and the child taps the reply that keeps the chat going ("Aw, what is your puppy's name?") from a few short reply cards. When they pick a great reply, it joins the chat thread, Hazel says something back, and the child says their line out loud; an adult (or the child) taps to log each line said. The game never records, listens to, or evaluates your child's speech. A wrong tap is gently coached (never named, never shown as an error, never spoken as a correction) — nothing is marked right or wrong, no card is revealed against the child, the wrong reply never joins the chat, and the app never narrates or speaks a wrong choice. There is NO per-choice feedback anywhere in the game; every chat line, question, reply, and reaction spoken is hand-authored, and the app never assembles a string into speech and never speaks a correction. Hazel never grades or names the skill — the question asks which reply keeps the chat going (knowledge of the move), never what you personally would say, so honest answers are never marked wrong. Every "I said it — out loud!" celebrates keeping the chat going, never the accuracy of the speech. This game respects that people chat in many different styles; it practices one flexible move — a reply that keeps this chat going — never a single "right way" to talk.

Every GO Therapy interactive is AI-assisted and reviewed by a licensed speech-language pathologist.